Resident Evil 7 Biohazard (PC)

– Release name (Crack by): Resident.Evil.7.Biohazard-CPY
– NFO : read
– Format : iso
– Platform : PC
– Language : English, French, Italian, German, Spanish, Japanese, Portuguese-Brazil, Arabic, Korean, Russian , Simplified Chinese, Traditional Chinese, Polish
– Files size : 4 x 4.9 GB + 1.3 GB
– Total size 20.9 GB
– Hosts : Mega, Uptobox, Uploaded, Turbobit, Userscloud
– System Requirements : MINIMUM:
OS: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
Processor: Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better
Memory: 8 GB RAM
Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM
DirectX: Version 11
Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.
Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level.
All links are interchangeable, you can take different parts on different hosts and start downloading at the same time
INFO: All DLCs are included. the pre-purchase DLCs are basically help for the game, To unlock it just modify the line Unlock_DLCheats=1 in the “CPY.ini”
INFO 2: Patch #1 is not included

Pokemon Go (Review)

It's fitting that Pokemon’s most significant evolutionary leap in its 20­year history is on a mobile platform, which mirrors its humble origins on the Game Boy. We’re going outside with Pokemon Go, catching Pokemon with friends, fighting over gyms, and making new friends along the way.

Much of Pokemon Go's augmented reality infrastructure was already in place thanks to developer Niantic’s location­based MMO mobile game, Ingress. Both games feature point­ofinterest check­ins and territorial conflicts, except that Go features three teams compared to Ingress’ two, designated conflict zones are now gyms, and landmarks are called Pokestops.

Assuming you’re in a densely populated area, you won’t have a problem growing your collection as there are Pokemon everywhere. The act of capturing these critters follows the single­thumb input of many popular mobile games. Simulating a throwing motion, a forward swipe toward your target (with a bit of finesse for specific distances) is all it takes to trap basic Pokemon. It’s a credit to the diverse behaviors of these wild beasts that you can’t lackadaisically throw Pokeballs as you attempt to capture them­­you have to factor whether the Pokemon can fly, jump, or deflect incoming Pokeballs.

These pocket monsters litter the landscape often in accordance to their terrain. It’s not unheard of to come across a water­type Goldeen around a town square but they’re more abundant around large bodies of water. The simple act of leaving your familiar dwellings will open yourself to a wider, more diverse net of potential captures. This, along with the high gym count in cities, underscores the disadvantages of rural players, many of whom have relatively limited access to rare Pokemon.

It is through rampant collecting that Go showcases much of its depth, especially to Pokemon novices. The chances of capturing the same monster with the exact same stats are astronomically low, which makes capturing multiples of the same Pokemon a sound tactic. This, along with the initial storage limit of 250 Pokemon, spurs you to make judgement calls on which ones to keep and which ones to recycle

Reminiscent of collectable card games, battling in a gym is a duel of stats and hoping your cumulative abilities outweigh your opponent’s. Health, weight, height, moveset, and type are all factors that go into a gym fight. The most crucial variable is a Pokemon's CP, which can be upgraded using candy and stardust, two currencies that you earn with each capture. There’s a satisfying sense of trainer ownership when planning a gym battle, to curate a squad and to carefully curate an order in which your Pokemon will fight. Pokemon Go stays true to the franchise’s strategic appeal, even if it doesn’t offer the conveniences of turn­-based battles.

There’s added depth in the actual battle, which plays out in real time. Careful timing is needed when attacking (screen tapping) and dodging (screen swipes), and your stats determine the effectiveness of your offensive moves as well your capacity to take hits. What makes these duels even more involved is the ability to gang up on a gym team with multiple concurrent battles. The opportunities to participate and excel in a group help lower the barrier to entry for latecomers. This is partly because the takeover of a gym is not determined by a single fight, but rather a series of encounters that could potentially wear down the gym owner over time.

It’s a blessing that gym battles can be a collaborative effort since Pokemon Go offers little instruction on how to be victorious in these virtual face offs. The nuances and timing of attacks and dodges are learned through trial and error and sharing experiences with players in public. You won't learn advanced controls and tactics in the game like adding spin your Poke Ball to making special throws. It’s not ideal, but at least there is gratification in socializing with other players to figure out the game's esoteric mechanics. The sharing of notes, group capture sessions, and bonding through team battles are Pokemon Go’s social strengths and help fans ignore the current absence of a key series component: trading. While some form of trading is planned, it’s unfortunate that a feature synonymous with the series was not present at launch.

One crucial design benefit of Pokemon Go is that its social draw isn’t limited to adversarial team battles. Collecting can be a communal effort because no one wild Pokemon is exclusive to the first person who captures it. Once a 60 kilogram Charmander with 260 CP shows up at the Starbucks on 4th and Main Street in San Francisco, every player has a fair opportunity to capture it. This experience can be greatly enhanced with lures, consumable items that attract more Pokemon to a set location. More Pokemon begets more people which can lead to new friendships.

Beyond the bland map art and the limited trainer character design options is a lively world of animated icons for gyms and Pokestops. Niantic wisely focused their efforts here on the Pokemon themselves, particularly their dramatic and flashy evolution sequences. During capture events, they counter your Poke Ball throws with dodges and blocks, while they’re even livelier during gym battles. It’s also not uncommon to approach a gym that is currently in the midst of a power struggle, indicated by the amusing Looney Tunes­inspired whirlwind animation. When you join the fight, it truly feels like a team effort to see your buddy’s Pokemon battling at the far side of the arena.

It’s too early to tell if Pokemon Go will be make a meaningful impact on the cardiovascular health of its users, but developer Niantic has the right idea in repurposing key elements of the franchise to suit real life exploration and movement. Much like in the mainline series, egg fertilization in Go relies on walking, running, or biking specific distances, whether that’s two kilometers or 10. This incubation process isn’t perfect. You can cheat in a car by driving slowly and since the game tracks your movements via GPS, running on a treadmill will not count.

Pokemon Go’s strengths can’t hide the fact that its initial iteration is a buggy mess on all levels, from server and potential security issues to invisible trainers. Crashes can come during monster captures, GPS reconnections, and even when you’re taking a screenshot. One particularly upsetting issue is a bug that makes gym opponents invincible, which is especially unfair if you’ve exhausted your best Pokemon during this battle. These issues occur often enough to cause immense frustration but not enough to warrant giving up altogether.

Compounding these issues is Go’s high battery consumption. Even with the AR camera turned off and power saving option turned on, it’s still possible to fully drain a year­old Samsung Galaxy S6 in less than two hours. Expect to invest in an external battery if you don’t own one already.

Speaking of spending money, the in­game shop offers a collection of optional items, though they may only be valuable to truly ambitious players. Much of the gear can be acquired through general play, by leveling up, and checking in at landmarks. In classic free­to­play fashion, the majority of the shop items merely accelerate the monster collecting process, whether you’re using lures and incense to attract Pokemon or cracking lucky eggs for a temporary experience bonus.

If Pokemon Go’s initial public reception is anything to go by, its ability to draw players from multiple generations and varied gaming backgrounds together is a game worthy of attention. When it works, Pokemon Go feels like a natural evolution for the series, very much a product of the times without making the mainline series obsolete. Its bugs and high battery consumption do not outweigh the old­but­new thrill of capturing Pikachu at a local park or vanquishing a Snorlax while conquering a gym.

Pokemon Go Supported devices:

  • Android 4.4 to Android 6.0.1 (Android N will not supported until the official Android release)
  • Preferred resolution of 720x1280 pixels (Not optimized for tablet)
  • Strong internet connection (Wi-Fi, 3G, or 4G)
  • GPS and Location Services
  • Intel CPUs are not supported

  • iPhone 5+
  • iOS 8+
  • Strong internet connection (Wi-Fi, 3G, or 4G)
  • GPS and Location Services
  • Jailbroken devices are not supported


Dark Souls III (Review)


Release date: 12 April
Developer: From Software
Platforms: PS4, Xbox One, PC
Manufacturer: Namco Bandai
Review Price: £44.99

“The fire fades…” the opening cutscene of Dark Souls 3 stays with you as you stab, slash, dodge, thrust and parry through its bleak and hostile land. As the Ashen One, Ember increases your life – signified by smouldering armour – with death extinguishing you. Instead of restoring humanity, Dark Souls 3 asks you to kindle an ever­dying flame. Ironically, the image of a fading fire encapsulates Dark Souls 3 as a game. While the third entry in From Software’s dark fantasy RPG series retains the same brilliant core – deep, thoughtful combat, an oppressive but striking world and a rewarding sense of discovery – it’s dampened by familiarity; never reaching the heights of what has come before and feels like a sharp regression from PS4­exclusive Bloodborne. It’s a mishmash of the studio’s previous work, crammed with fan service and nods, leaving it somewhat diluted. Dark Souls 3 remains a triumph, but there’s no escaping how derivative it is.
Dark Souls 3 takes some of Bloodborne's speed (albeit without the PS4 exclusive’s brilliantly nippy dash­dodge), the playstyle variety of Dark Souls, and lets you loose across a world that’s a combination of the former’s gothic streets and the latter’s medieval embankments. You’ll fight undead soldiers atop a castle while avoiding dragon’s breath in one section, and some hours later be rolling under the claws of a giant beast, its crimson blood spattering on moonlit cobbles with each swipe of your sword.

The setting, Lothric, is a gorgeous world packed with detail, but clearly wears its influences on its engraved gauntlets, even revisiting old Souls haunts. It’s essentially a greatest hits collection, taking the best of the studio’s back catalogue and wrapping it in a new, slightly chaotic package. Instead of imitating the original Dark Souls’ labyrinthine connection of distinct areas leading back to a central hub, Lothric is a spider’s web, each new section its own standalone environmental puzzle. There’s a certain rhythm to this world, with generally two different routes ­ and two bosses ­ available at any time.
Gorgeous vistas welcome new zones, your destination a stark landmark in the distance. There’s a great sense of discovery, with seemingly innocuous routes often revealing themselves to be pathways to massive undiscovered locations. Purists might be disappointed that the layout of the world means warping between bonfires is an absolute necessity – particularly as you need to return to a hub disconnected from the rest of the world to upgrade your character and equipment, like in Demon’s Souls and Bloodborne – but it’s a concession made to accommodate the scale of this sprawling landscape.

It’s a trade­off I don’t mind when the areas themselves, however disparate, are so exquisitely detailed and interesting to explore. Take one of the first zones: the High Wall of Lothric. You enter this area – in series tradition – by slowly pushing open a set of large double doors, light seeping in as the door cracks, gradually revealing the distant, gothic spires against an orange sky. Then there are your immediate surroundings: dominated by grotesque, twisted corpses impaled through wooden spikes, their hands contorted and their fingers pointing towards that same skyline. Despite the glorious sunshine, you can never escape the overwhelming darkness of the setting, and it’s uncomfortable
It’s a game that doesn’t want you to feel at ease, but if you’re a series veteran, you will. Whether armour­clad, wielding a greatsword and tower­shield, or draped in cloth while holding a katana and buckler, Dark Souls 3 feels like home. The first twenty hours or so feel like strapping on a comfy pair of old greaves. It plays almost exactly as you remember the series, although aggressive playstyles are much more viable. There have been small attempts to add to the formula, but they feel mostly superfluous. Take weapon arts, which let you do powerful, weapon­specific attacks: the katana, for example, makes use of its scabbard as you hold it sheathed by your side, swiping out in a fast arc; the battleaxe allows you to perform a warcry and increase your attack power; and greatswords let you swing your sword up, taking normal­sized enemies off their feet. Weapon arts can be useful for crowd control, but most of the time you’ll stick to your normal tactics. After all, weapon arts use FP ­ Dark Souls 3’s take on mana ­ as well as stamina, and FP can only be reliably topped up by replacing some of your health­replenishing Estus Flasks for a different flask, and health recuperation always takes precedence.
Bloodborne’s focus on speedy dodging and parrying attacks proves From Software knows how to innovate, but Dark Souls 3’s additions make it seem as if the Japanese studio is out of ideas for this series specifically. You can understand why series director Hidetaka Miyazaki wants to move away from Dark Souls after this one. Dark Souls 3 is still better than most games, but stands in the shadow of the original.

Dark Souls is a series that’s known to be hardcore and unforgiving. Its “prepare to die” marketing slogan aims for players who see completing tough games as a badge of honour. Many long­time fans like to say Dark Souls is difficult, but fair. In Dark Souls 3, I feel even the most militant series apologists will struggle to come up with excuses at times. Rather than increasing the difficulty by introducing interesting enemy types, Dark Souls 3 too often resorts to dirty tricks.
It’s immediately apparent in the treasure chests dotted around. By now, you will probably swipe these with your sword as an instinct, tapping at them with your weapon to see if they sprout limbs and attack you as a mimic. In Lothric, almost every chest will. Since mimics will kill you outright if they grab hold of you, fighting them gets old fast. It’s really overdone. There’s also an enemy that can lower your max health temporarily just by looking at you, reducing it to the point where even a blocked hit will kill you. And when your health does recharge, you still need to drink Estus to top it back up again. The only way to stop this is to strike them down quickly before they get chance, but they’re often grouped together in numbers, meaning it’s near impossible to not take damage. In a series known for fairness, it just feels off.

It’s the same for later boss battles, with homing one­shot kills, bosses who can duplicate themselves, bosses who can be revived, and so many with multiple forms. Rather than that Dark Souls feeling of triumph that comes from winning a tough duel, Dark Souls 3 often makes you feel like you got lucky, victory bringing only relief. 

Dark Souls is a series about pushing through the unknown, pressing forward with your shield raised, probing the darkness, and looking for the flicker of the next bonfire. When the fire is lit, the previous area loses its mystique. It is conquered. This same sense of familiarity permeates Dark Souls 3, and it only ever gets you out of your comfort zone by resorting to cheap tricks. Yet despite this, it’s still a beautifully bleak adventure with one of the best combat systems in videogames ­ it just falls short of the magic of the original. Like the opening cutscene says: the fire fades.

Dark Souls 3 Minimum Requirements

CPU:Intel Core i3-2100 / AMD FX-6300
CPU Speed:Info
OS:Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
Video Card:NVIDIA GeForce GTX 750 Ti / ATI Radeon HD 7950
Click here for the latest video card drivers
Sound Card:Yes
Free Disk Space:25 GB

Dark Souls 3 Recommended Requirements

CPU:Intel Core i7-3770 / AMD® FX-8350
CPU Speed:Info
OS:Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit
Video Card:NVIDIA GeForce GTX 970 / ATI Radeon R9 series
Click here for the latest video card drivers
Sound Card:Yes
Free Disk Space:25 GB


Tom Clancy's Ghost Recon Phantoms (Review)

Ghost Recon Phantoms

Tom Clancy's Ghost Recon: Phantoms is a multiplayer, free-to-play, class-based third-person shooter currently available on the PC. Developed by Ubisoft Singapore, the game was launched April 10th, 2014. During its beta development phase the game was titled Tom Clancy's Ghost Recon: Online.
Being a free-to-play game, Ghost Recon: Phantoms allows players to spend real-world currency on weapons, gear, abilities, and aesthetic elements. A player's currency must be converted to Ghost Coins (GC). Items can also be purchased using ATHENA Credits (AC), which are attained through playing the game at no cost to the player's wallet.


Classes are the main stay of the game. They each have their own weaknesses and strengths, specific weaponry, and specialized abilities. It is essential for a team to have a diverse class setup in order to win. The only three things the classes have in common is that they all have secondary pistols, grenades, and unique abilities. Note, the player selects their class before going into a match, once in a match the player is stuck to this class for the entirety of that match. The only thing/things the player can change in match are their weapons and abilities.

Devices are a staple of GRP, they aid your team in attacking and defending. Some devices have a charging period it must go through before they can be activated, whilst others produce on-demand effects. Each class has two unique devices, but only one can be equipped at a time. The devices exist in a three-tiered system with each successive tier offering one additional upgrade slot (maximum 2 at Mk-III)

Each device can be countered by another - in some cases all others (such as cloak.) Furthermore, there are distinctive audio-visual cues that alert players as to which device is being used.


  • ADS (previously: HEAT) - Area-control/ denial, staggering and damaging enemies caught in its path.
    • Limited arc of affect.
    • User gains thermal vision.
    • Vulnerable to grenades, Blackout, long range weapon fire, and weapon fire from unaffected enemies.
  • Blitz - A tactical shield that provides frontal ballistic protection, super-human speed, and the ability to knock down opponents.
    • Can run through ADS(HEAT).
    • Leaves feet and back vulnerable.
    • Able to affect multiple targets in succession as well as same target multiple times.
    • Deals 25 damage per hit.


  • APS (previously: AEGIS) - A spherical shield that protects those inside it from external weapon fire.
    • Vulnerable to grenades, fire from inside the shield, as well as Blackout, Blitz, and ADS.
  • Blackout - A short-range EMP that scrambles player electronics for a short period rendering them unable to shoot, disables active abilities, and drains device energy of affected players.
    • Short range area of effect.
    • Targets affected are able to move normally but are unable to shoot.
    • Loud, long charge-up time accompanied by a bright lighting pattern around the player makes this device easy to avoid.
    • Blackout can affect targets behind obstacles, walls, and through floors and ceilings.


  • Cloak - Active camouflage providing pseudo-invisibility
    • Countered by attentive players, scan, blackout, blitz, ADS, and damage of any kind.
  • Scan (previously: ORACLE) - Outlines enemies in red in an arc in front of the player
    • Non-lethal.
    • Unaffected by smoke.
    • Reveals cloaked players.

Squad Support:

  • Combat Regen - Increases out of combat health regeneration while providing a percentage of it wile in combat for you and your nearby allies.
    • Will stack with Tactical Suit upgrades).
  • Harden Armor - Improves your armor and that of your nearby allies.
    • Does NOT stack with other Assaults using Harden Armor.

  • Ammo Regen - Percentage (depending on which version of the device) of ammunition restored each second for you and nearby allies.
    • Will restore normal ammunition and magnum ammunition.
  • Energy Regen - Percentage (depending on which version of the device) of device energy restored each second for you and nearby allies.

  • Motion Detector - Detects sprinting enemies and highlights them to you and nearby allies.
    • Warning: If the enemy is cloaked they will NOT be detected.
  • Gunshot Detector - Detects shooting enemies and highlights them to you and nearby allies.
    • Warning: Will NOT detect silenced weapons.


Recyclix, Daur Ulang Sampah Virtual Dapet Euro ( Bisa Withdraw ke Bitcoin )


Hari ini saya mau share semacam website investasi tetapi dengan cara daur ulang sampah virtual dan mendapatkan euro, memang prosesnya terbilang lama akan tetapi hal tersebut sepadan jika kita hanya menggunakan modal gratisan yang kita dapat ketika awal mendaftar yaitu 20Euro, Modal kita tidak bisa di Withdraw akan tetapi bisa kita olah mendjadi Euro di setiap bulan nya, Cara nya gampang untuk mendaur ulang sampahnya, silahkan kalian mendaftarkan diri terlebih dahulu di Recyclix, jika sudah silahkan login dan masuk ke Member Area, disana anda akan disuruh membeli sampah dengan menggunakan uang modal yang anda dapat ketika mendaftar, ketika sudah membeli sampah silahkan anda tunggu kira-kira 15 hari untuk melakukan daur ulang selanjutnya, dan untuk kedepan nya silahkan anda atur strategi masing-masing

Berikut Link untuk daftar di Recyclix

Untuk Minimal Withdraw nya adalah 20Euro bisa via Bitcoin, kemungkinan bulan ini menjadi withdraw pertama saya

Semoga Bermafaat

Mengetahui cara TRADING di

Baiklah langsung saja, disini saya akan memberi tahu bagaimana langkah pertama yang harus kita ambil untuk melakukan trading BITCOIN di, banyak member yang tidak membaca FAQ dan ketentuan yang sudah tersedia di menu "Informasi" pada VIP, Oke langsung saja.

Langkah pertama yang harus anda lakukan adalah mendaftarkan diri di VIP, bagaimana caranya ?
Silahkan kunjungi: 

Jika berkenan menjadi Downline saya atau

Selanjutanya jika anda sudah mendaftar mohon lakukan VERIFIASKI AKUN terlebih dahulu, ini penting, anda tahu kenapa ? jika anda belum melakukan verifikasi akun terlebih dahulu anda tidak bisa melakukan transaksi jual/beli BITCOIN dan melakukan Penarikan BTC/Rupiah, maka dari itu untuk member VIP wajib melakukan VERIFIASKI AKUN, bagaimana caranya ?
Silahkan kunjungi jika anda sudah melakukan registrasi sebelumnya

Data dan dokumen yang dibutuhkan pada saat melakukan verifikasi akun adalah :
1. Foto/Scan KTP/Passport 
2. Foto diri anda dengan memegang kertas bertuliskan "Verifikasi beli bitcoin di" dengan mencantumkan nama lengkap dan tanda tangan anda.
Pastikan data yang terdaftar pada form verifikasi akun sudah benar dan valid.
Jika sudah silahkan anda tunggu beberapa jam kedepan untuk mengetahui apakah verifikasi akun anda di terima atau di tolak, bagaimana jika ditolak ? silahkan lakukan verifikasi ulang dengan benar.

Nah, jika sudah melakukan kedua langkah diatas apa yang harus dilakukan selanjutnya? baik ini adalah sesi penting dalam melakukan trading, kenapa ? karena anda tidak bisa melakukan trading jika anda tidak memiliki modal, apa modalnya ? modal yang anda harus miliki adalah Rupiah/Bitcoin/Cryptocurrency lainya seperti LTC,Doge,Dash dan coin lain yang diterima oleh

Bagaimana cara melakukan deposit rupiah? langkah-langkahnya sebagai berikut

Pilih menu Finasial>Rupiah>Deposit Rupiah

Selanjutnya isi form yang sudah ada seperti nominal yang ingin didepositkan, sumber dana, cara transfer dan nomor rekening anda, jika sudah klik LANJUTKAN

Next, jika sudah melakukan step diatas silahkan anda pilih metode transfernya seperti dibawah

Nah jika sudah melakukan semua step diatas maka anda akan di beritahukan untuk mentransfer ke rekening yang tertera disana, untuk selanjutnya silahkan anda lakukan transfer sesuai dengan ketentuan yang sudah diberi tahukan dan jangan lupa lakukan konfirmasi transfer, bagaimana caranya ? caranya seperti dibawah ini

Silahkan anda klik menu Konfirmasi transfer yang ada di menu Deposit Rupiah

Selanjutnya isi beberapa keterangan yang ada disana dan ingat untuk menyimpan bukti transfer anda untuk diupload pada saat melakukan Konfirmasi Transfer

Jika sudah selesai melakukan semua step diatas silahkan anda tunggu beberapa jam kedepan untuk proses deposit anda dan tada deposit sudah masuk ke akun anda.

Note: Harap baca peringatan dan pemberitahuan dengan seksama disetiap anda ingin melakukan deposit rupiah ataupun cryptocurrency

Jika sudah melakukan deposit rupiah/cryptocurrency yang diterima oleh vip, apa yang harus kita lakukan? baik, disini saya akan memberi sedikit tips untuk member yang baru memulai melakukan trading bitcoin/cryptocurrency, apa yang harus dilakukan pertama kali? yang harus anda lakukan pertama kali adalah melihat harga per 1 bitcoin nya di market seperti dibawah ini :

Last Price adalah harga beli per 1 BTC yang sudah ditentukan member

Untuk selanjutnya anda perkirakan apakah harga bitcoin untuk kedepanya naik atau turun, bagaimana caranya ? sebenarnya hal ini sangatlah rumit bagi member/pemula yang melakukan trading BTC, tetapi saya akan memberika sedikit informasi tentang kurs harga bitcoin dari tahun 2011 sampai saat ini untuk menjadi perkiraan bagi kalian yang masih baru, silahkan kunjungi, sebenarnya di vip juga ada tetapi lebih enak dilihat jika di xbitcoin.

Kurs di

Jika sudah bisa memperkirakan, silahkan anda lakukan ini, BELI Bitcoin di harga MURAH/Sedang turun harga dan JUAL Bitcoin saat harga sedang MAHAL/Naik, dan harus kita apakan hasilnya ? tips dari saya jika anda mendapatkan hasil yang menguntungkan, simpan/lakukan penarikan rupiah tapi ingan rupiah yang anda tarik hanya hasil LABA yang anda dapatkan dan modal dibiarkan saja untuk melakukan trading lagi, atau jika anda ingin mendapatkan lebih banyak LABA lagi, LABA dan MODAL dijadikan satu untuk melakukan trading kembali, hal yang harus di ingat, HARGA BITCOIN SANGAT SULIT DITEBAK karena kurs harga dari bitcoin sendiri di atur oleh kita yang menggunakanya.

Mungkin hanya ini yang bisa saya share kepada kalian yang ingin memulai menjadi trader bitcoin, semoga informasi ini bermanfaat dan Selamat Bertransaksi.

Trik Mendapakan 70000++ Satoshi Dalam 4 Jam

Disini saya ingin memberi trik mendapatkan 70k++ Satoshi dalam 4jam, ya mungkin terlalu sedikit bagi mereka yang sudah pro, tetapi mungkin cara ini sangatlah membatu bagi mereka yang newbie dalam mencari bitcoin.

Sebelumnya siapkan dulu beberapa kebutuhan agan saat melakukan cara ini supaya tidak bete, saran saya siapkan:
1. Rokok+kopi (bagi penikmatnya)
2. Music
3. Ransum

Langsung aja saya kasih tau cara nya, Pertama:
1. Buka E-pay dan daftarkan diri anda.
2. Untuk yang pertama kali daftar masukan saja address bitcoin anda, jika yang sudah memiliki akun di E-pay sebelumnya dan memiliki passwordnya, silahkan login.
3. Selanjutnya pilih menu faucet yang ada di bagian kiri website.
4. Setelah itu akan muncul list faucet yang berjumblah 11 website.
5. Klik Visit pada bagian kanan pada kolom yg terisi website faucet.
6. Mulai mengisi captca dari 1 faucet hingga ke 11 faucet.
7. Lakukan berulang kali step no 6.
Faucet yang ada di E-pay hanyalah berdurasi dari 1 menit - 15 menit saja.

1. Buka AlienFaucet (Buka secara bersamaan dengan E-pay)
2. Masukan address bitcoin anda.
3. Selanjutnya anda pasti mengerti.
4. Isi captca setiap 5 menit, maka kemungkinan mendapatkan 4338 satoshi dalam 1 jam.
Payout setiap satoshi terkumpul sebanyak 5500 dan membutuhkan verifikasi email.

1. Buka WeekendBitcoin (Buka secara bersamaan dengan E-pay dan AlienFaucet)
2. Step sama seperti AlienFaucet.
3. Isi captca setiap 1jam sekali, satoshi yang didapat ialah 1000 satoshi dalam 1 jam.
 Payout setiap 1 minggu sekali dan membutuhkan verifikasi email, namanya juga weekend bitcoin ya seminggu sekali haha.

Jika di jumlahkan semuanya akan mencapai 70k++ satohsi dalam waktu 4jam, anda haruslah tekun dan giat melakukanya setiap hari, kemungkinan dalam seminggu anda bisa mendapatkan 525k++ satoshi.

Jika anda berkenan silahkan gunakan link reff saya, saya amat sangat berterima kasih jika anda mengunakan link reff saya :)

Goldsday Faucet
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StarsBit Faucet
FreeBitcoin Faucet
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Nih gan buktinya:




Sekian dari saya semoga bermanfaat.

Teamspeak List For DayZ, Arma Series, CoD, etc

TeamSpeak is software for quality voice communication via the Internet. Our platform offers a client-server architecture where client and server software is clearly separated. This means our server product runs as a dedicated server, rather than peer-to-peer.

The TeamSpeak server software is literally capable of handling thousands of simultaneous clients or users, which results in an Internet-based teleconferencing solution that works for a repertory of different applications such as an alternative to conference calls, cutting long distance telephone costs, or just as a method of personal communication with friends and family.

The software is free of charge to non-profit entities while commercial or for-profit entities have the ability to become part of our licensing program.

This is teamspeak list for DayZ, Arma Series, CoD, etc

Source: and

GTA V Review

There are times when I look at Los Santos and think 'why would you even think to build that?' This is, appropriately, a thought that I often have about Los Angeles. In GTA 5's case, the tone is different: baffled wonderment as opposed to baffled, y'know, despair. Rockstar have created one of the most extraordinary game environments you will ever visit. I look at it and I wonder at the vast expense of effort required to render every trash bag in every back alley just so. I marvel at the care evident in San Andreas' gorgeous sunsets, in the way that sunglasses subtly alter the colour balance of the world, in the artfully-chosen selection of licensed music designed to accompany your experience. Everything about Los Santos demonstrates the extraordinary amount of thought and love poured into it by hundreds of developers over many years. The abiding irony of Grand Theft Auto 5 is that everybody who actually lives in Los Santos hates it there.

This is the most beautiful, expansive and generous GTA game and also, by some distance, the nastiest and most nihilistic. Rockstar went through a phase, in Bully, Grand Theft Auto IV and the sadly console-bound Red Dead Redemption, of framing their protagonists as anti-heroes. GTA 4's Niko Bellic did some terrible things, but he had a downtrodden charm that helped you like him as you piloted him through the underworld. He was surrounded by people who were larger-than-life but ultimately, beneath the surface, people. Among those people were some of Rockstar's better female characters—Kate McReary, Mallorie Bardas, The Lost and Damned's Ash Butler.

Grand Theft Auto 5 does away with all of that, deliberately but to its detriment. Its trio of protagonists occupy a city full of vapid, two-dimensional caricatures, and they flirt with that boundary themselves. Michael is a middle-aged former bankrobber, unhappily married and on the edge of a breakdown. Franklin is a young hood, purportedly principled but willing to do almost anything for money. Trevor is a desert-dwelling, meth-dealing psychopath with a homebrew morality that sits uneasily alongside his capacity for violent cruelty and sexual aggression. The campaign explores their relationship through a series of heists and misadventures as they clash with every L.A. stereotype you might imagine—the bored Beverly Hills housewife, the corrupt fed, the bottom-rung fraudster, the smug technology exec, and so on.

Against this backdrop, it's only Michael, Franklin and Trevor that appear to have any kind of internal life. I get the impression that this is deliberate, part of the game's relentless skewering of southern California and indicative of Rockstar's waning interest in romantic anti-heroes. Trevor's introduction, in particular, amounts to a particularly explicit 'fuck you' to the characters and themes of Grand Theft Auto IV. GTA 5 is heartless in that way, and as a result I found the narrative difficult to care about. It is ambitious, well-performed, and the production values are extraordinary—but it is also derivative and brutishly adolescent, set in a world where the line between criminality and the rule of law is blurry but where it is always hilarious that somebody might be gay.

It's an R-rated episode of The A-Team where the 'A' stands for 'asshole'. The campaign's best moments come when your cigar-chomping master strategist, insane former military pilot and talented driver come together, and when you're given the power to choose how to use each of them. These heists are set-piece missions where you pick an approach and perform set-up tasks in the open world before setting out on the job itself. In the best of them, which occur later in the campaign, it really does evoke the satisfaction of having a plan come together. Perhaps you position Trevor on the high-ground with a rocket launcher, Michael on foot with a stealth approach, and Franklin in an armoured ram-raider. With a button press you can flick between the three, dynamically orchestrating a crime caper on your own terms.

It is also in these moments that Rockstar's most ambitious storytelling takes place. Your choice of character, crew, and even certain in-game actions have subtle effects on the dialogue. In an early heist, a crewmember dropped part of the score but, as Franklin, I was able to retrieve it—a side-objective that I'd set for myself but that was subsequently reflected in a later conversation between him and Michael. This is another example of Rockstar's extraordinary attention to detail, and if the rest of the campaign respected your agency in this way it might overcome its weaker moments.

As it is this is a very long game with a lot of filler. There's much driving from A to B, a lot of conversations in cars, a lot of gunfights with hordes of goons who show up just to run into your gunsights over and over. It's far richer in set-piece moments than its predecessor—drug trips, aerial heists, dramatic chases—and many of these look incredible even if they're light on actual interaction. In the best examples, you soak in the atmosphere and happily ignore the fact that you're only really being asked to follow the on-screen instructions. In the worst examples—insta-fail stealth sequences, sniper missions and so on—it's harder to ignore the shackles that are placed on the player in order to preserve the game's cinematic look and feel.

I spent a lot of my time with the campaign frustrated along these lines, bored of the same mission templates that I've been playing through since GTA III and making the most of the scant opportunities to play my own way, like Franklin's refreshingly open assassination missions. Then, inevitably, I'd be doing one of those rote activities—a heavily scripted freeway chase, perhaps—when the magic of that extraordinary world would creep up on me again. It'd hit me: I'm doing 150 km/h along the Pacific Coast Highway at sunset. The rock station is playing 30 Days In The Hole by Humble Pie. It feels incredible, a collision of pop-culture, atmosphere, music and play that is unique to GTA.

Here, then, is the kicker: that forty-plus hour campaign with all of its flaws amounts to an optional fraction of the vast overall package. Step off the main trail and you'll find fully-functional golf, tennis, races—even a stock market. You'll find cinemas showing funny short films and fully-programmed TV stations. You'll find armoured trucks to rob, secrets to find, muggers to help or hinder, cults to encounter, vehicles to customise and collect. This is what it looks like when one of gaming's most profitable enterprises reinvests that profit into the game itself. Rockstar have, quite literally, gone above and beyond the Call of Duty.

The amount of work invested into the first-person mode is further evidence of this. It's not just a novelty alternative: GTA 5 is a fully-playable FPS, complete with detailed animations for everything from gunplay to getting out your phone. It achieves a similar sense of physical presence to Alien: Isolation, but in a vast open world. Steal an open-top car and go for a cruise in first person, steal a plane, or just go for a walk at night in the rain: there has never been an open-world game that offers this great a variety of atmospheric experiences at this level of detail. Hell, few games of any type have managed it. The only downside is that it's much more difficult to play, and that falling off a bike is so well-realised that it feels like really falling off a bike—people who get motion-sick in first person may suffer.

Did I mention that GTA 5 was also a cinematography tool? Unique to the PC version, Director Mode allows you to explore the open world as any character you want, in whatever circumstances you want, and then record, cut and remix those experiences into short films using a deep and accessible toolkit. As crude and exclusionary as the out-of-the-box campaign can be, the option to take this world and make something else out of it is always there, available whether you're knee-deep in the narrative or cruising south Los Santos with a dozen friends.

Right, yeah: GTA 5 is also an ambitious online game, a sandbox for deathmatch, racing and inventive co-op with MMO-lite progression features set in a world that is an order of magnitude more detailed than any of its contemporaries. The traditional multiplayer options alone amount to a feature-complete additional game. You can build your own tracks for races or use one of Rockstar's own, and configure your lobbies to account for different times of day, vehicle sets, weapon options—even radio stations. I've raced sportscars through the financial district, jetplanes through a windfarm, bicycles down through the hills below the Vinewood sign. There's also an attack-and-defend siege mode, regular deathmatch, and a hide-and-seek scenario that pits on-foot fugitives against hunters with sawn-off shotguns on motorcycles.

Freeroam is the glue that binds these various experiences together, offering GTA 5's full open world (albeit with a reduced pedestrian count) for up to 32 players. You can rob stores together, murder each other, set bounties on each other, even pay to send mercenaries after one another when you reach the right level. Your progression is expressed through your expanding selection of customisable weapons, the vehicles you claim and make your own, the apartments you buy where your friends can hang out to drink your booze and watch your TV. As elsewhere, it's the details that make it: on the TV, for example, you can watch police chases live. These aren't pre-recorded shows—you're watching footage of actual players, actually on the run, presented from the point of view of a news chopper complete with Fox News-parodying ticker.

These strengths culminate in heists, multi-part co-op missions similar in structure to their singleplayer counterparts. I've always loved asymmetric co-op, particularly the way that interdependency within a team creates moments where you get to shine both as individuals and as a unit. Heists are fantastic for this. I've had missions where my only job was to wait in a helicopter to pick up the ground team, but it feels amazing: I'm nervous for them, focused on what I'm doing, waiting for that one moment where I bring her in low and sweep them away with the score—a payout that feels earned in a way that videogame rewards rarely do.

Two major caveats hold me back from saying that GTA Online is good enough to justify your purchase on its own: co-op is rubbish with strangers and it's littered with bugs and connection issues. Reviewing the game on a midrange rig, the singleplayer mode was relatively stable. Online, I've had the world load without textures, crash outright, and every variant on lag, matchmaking bugs and disconnections. I understand that it's nowhere near as bad as it was when it launched on console, but it could be much better.

GTA 5 as a whole survives these problems because it is such a reliable generator of moments that transcend the script, the bugs, and its sometimes-galling linearity. This is particularly true of multiplayer, where the presence of other people injects energy and meaning into the open world. I've got as many examples of this as I have had play sessions, but here's one: having spent a chunk of my ill-gotten heist cash on a high-speed motorcycle, I break into the airport to see if I can reach top speed on those wide, flat runways. It's rainy and overcast, the rest of Los Santos lost in thick fog. I reach the chainlink fence at the edge of the tarmac and turn, and there, right in front of me, is an eminently-stealable private plane.

I hop in and take off with no greater plan than 'get into some trouble'. Ahead, on the map, I can see another player in a helicopter. I give chase, which takes us across the map and into the wilds of Mount Chiliad. Then, from a gully on the mountainside, a tracking rocket explodes upwards and blasts the helicopter and its pilot out of the air. There's another group of players up there, making their own fun, taking pot-shots at anyone unlucky enough to wander past. I buzz them, close, dipping down into the gully and over a ridge to avoid missile lock. On my second pass, they hit me. Smoke and flame pours from my engine and the prop slowly dies. I lower the landing gear, point my nose down the mountain, and attempt to glide her down to the freeway. It works. I feel no small amount of pride as I touch down in heavy traffic. Slipping from the cockpit, I cast about for something to do next. Then I am hit by a truck and die.

This isn't something I can repeat and it relies in no way on cinematic motion capture or cynical dialogue. It's an experience that stands alone, happily gamey, a moment immune to the cultural critique you might apply elsewhere. Moments like this are what push Grand Theft Auto 5 over the threshold from 'impressive' and into 'essential'. Like the city it both loves and hates, there are rough parts of town and people who will piss you off—but there's also the beach, the country, the skyline, the way the lights of the city play off the surface of the road in the rain. It's these ever present things that remind you why so many people might choose to spend so much time in this place. Rockstar did not need to build something this absurdly complex, this quixotic in its attention to detail, but I am glad that they did.

Grand Theft Auto V Minimum Requirements

CPU:Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
CPU Speed:Info
OS:Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS)
Video Card:NVIDIA GeForce 9800 GT 1GB / AMD Radeon HD 4870 1GB (DX 10, 10.1, 11)
Click here for the latest video card drivers
Sound Card:Yes
Free Disk Space:65 GB

Grand Theft Auto V Recommended Requirements

CPU:Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs)
CPU Speed:Info
OS:Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1
Video Card:NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
Click here for the latest video card drivers
Sound Card:Yes
Free Disk Space:65 GB


Giveaway New Cloud Mining Free 0.00025 For Resgistration

Brustmine adalah sebuah cloud mining baru (info yang saya dapatkan begitu) dan memberikan sejumbal 0.00025 BTC secara cuma-cuma kepada setiap orang yang mendaftar, disini ane akan memberi tahu cara daftar dan trik menggunakan 0.00025 BTC bonus tersebut.

1. Klik disini Brustmine
2. Klik Sign-Up yang ada di bagian kanan atas website
3. Selanjutnya isi alamat email dan password
4. Verification email anda
5. Jika sudah melakukan step no 4, Klik menu "buy"
6. Belilah "Gigabyte" dengan btc bonus yang anda dapatkan

Saran dari saya lebih baik membeli 21 GB untuk pertama, ya memang pendapatan pebulan sangat sedikit, tapi lumayan jika setiap bulanya kita membeli Gigabyte lagi dari hasil mining sebelumnya, Tetapi jika ingin lebih cepat anda bisa melakukan Deposit, saya tidak menyarankan itu karena saya sendiri belum melakukan payout, tapi jika anda merasa ingin mecoba ya silahkan

Penting: Email haruslah aktif karena harus melakukan verif, jika tida melakukan verif maka anda tidak akan bisa melakukan pembelian "Gigabyte".

Semoga bermanfaat.